Our Other Takes present alternative opinions on s from unique perspectives. Click here to read our Featured Review! The original BioShock is one of Tom's favorite games ever. He will most likely love ...
From the moment players step into the gigantic sized shoes of Subject Delta, BioShock 2’s main character, they will feel the gargantuan, hulking power of a Big Daddy. Every step and jump made in the ...
GameSpot may get a commission from retail offers. Earlier this summer, BioShock 4 reportedly failed an internal review, which led to Cloud Chamber head Kelley Gilmore exiting the studio. Now, Cloud ...
Imagine a version of BioShock on Oculus Rift that requires you to drop your controller and press a button on the headset to heal yourself or switch a weapon, and you've got the crux of BioShock on iOS ...
I should change the title to read “snowy days,” since that’s what it’s doing here — thanks a bunch, spring! — but let there be BioShock Infinite reviews! They’re popping up everywhere, with Irrational ...
TL;DR: BioShock 4, developed by 2K's Cloud Chamber, is undergoing a major rework after failing an internal review due to storyline concerns. With a decade-long development, the project faces ...
According to a new report, Take-Two Interactive is overhauling parts of the upcoming BioShock and has reshuffled its leadership team following a failed internal review by publisher 2K Games. As ...
CEO's candid admission: Strauss Zelnick says BioShock 4 lost years and millions chasing creative 'dead ends' before finding its footing. Leadership changes: Rod Fergusson now leads the project after ...
Game Informer Read Review 8.25 out of 10 08th Feb 2010 GameDaily Read Review 9 out of 10 09th Feb 2010 Gamespot Read Review 8.5 out of 10 09th Feb 2010 Gamespy Read Review 4 out of 5 08th Feb 2010 ...
Early last year, an in-depth report on Mafia 3 developer Hangar 13, again published by Kotaku's Jason Schreier, featured a hidden nugget about the future of BioShock: the series' next game is ...
Cloud Chamber‘s upcoming BioShock 4 has reportedly failed its internal development review, resulting in publisher Take-Two replacing the project’s leadership team. Kelley Gilmore, studio head at Cloud ...