Microsoft wants to make it easier for developers to support new DirectX graphical features as they release. To that end, the company revealed the DirectX 12 Agility SDK today. This toolkit enables ...
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
Microsoft has released DirectX 12 Agility SDK 1.619, introducing Shader Model 6.9 alongside new Direct3D 12 and DXR 1.2 features in a stable form for developers. The update enhances ray tracing ...
Microsoft has officially added Shader Execution Reordering (SER) to DirectX 12 in the Agility SDK 1.619 release, making it a standard feature in Shader Model 6.9. The technology, which reorders ...
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Why it matters: On Thursday, Microsoft's Agility SDK development team announced the preview release of Agility SDK version 1.7.10.0. The new version brings developers two new features, GPU upload ...
Microsoft has today announced the release of DirectX 12 H264 and HEVC video encoding which is now included as part of the Windows 11 operating system and can also be found in the DirectX 12 Agility ...